User GuideVersion 1.0 · Screens captured September 2026

Permits
high-risk work, authorised before it starts

How to raise a permit to work, get it approved, run it while the job is live, and close it out - for hot work, confined space entry, energised work, excavation, working at height, line breaking and critical lifts, whether the crew is yours or a contractor's.

Short answer

ShieldSphere's Permits module is where high-risk work gets written down and authorised before anyone starts. You raise a permit against a type - hot work, confined space, energised work and so on - submit it for approval, mark it active when the job begins, and close it when the job is done. Every step is recorded, for your own crews and for contractors alike.

1What Permits does


A permit to work is a promise that somebody competent looked at this job, in this place, today, and said it was safe to start.

The module carries that promise as a record with a lifecycle. A permit is raised as a draft, submitted, approved by someone other than the person doing the work, marked active when the job actually starts, and closed when it finishes. Nothing about that is new - it is how permits have always worked on paper. What the module adds is that the paper cannot be lost, backdated, or signed by the person it was meant to check.

Daily Work → Permits
Permits list showing permits across draft, submitted, approved, active, closed and expired statuses with type, crew and valid-until columns
Permits. Status is the column that matters. Anything sitting in Submitted is somebody waiting on you.
Permits are not just for contractors

A permit can be raised for an internal crew or for a contractor. Contractors are where most organizations start, but your own people doing hot work need the same authorisation - and the module treats both the same way.

2Words you'll see


WordWhat it means
Permit typeThe kind of work being authorised, and the questions that go with it. Hot work asks different things than a critical lift.
DraftBeing written. Not yet asking anyone for anything.
SubmittedWaiting for approval. This is the queue that needs watching.
ApprovedAuthorised, but the work has not started yet.
ActiveThe work is happening now.
ClosedThe job finished and the permit was closed out properly.
RejectedApproval was refused, with a reason recorded.
ExpiredThe valid-until time passed without the permit being closed.
Valid untilWhen the authorisation runs out. A permit is not open-ended.

3Set up your permit types


Before the first permit you will see Permits are not set up yet and an invitation to Set up your permit types. That one step seeds the standard set:

Hot Work

Welding, cutting, grinding - anything producing sparks, flame or heat.

Confined Space Entry

Tanks, vessels, pits and any space with restricted entry and exit.

Energized / LOTO Work

Work on or near energised systems, and the isolation that goes with it.

Excavation / Trenching

Digging, with the ground conditions and services that come first.

Working at Height

Work where a fall is the hazard being controlled.

Line Breaking

Opening pipework or systems that carried something hazardous.

Critical Lift

Lifts where the load, the radius or the surroundings put it outside routine.

Set up the types you actually use

Seven types is a starting point, not a requirement. An organization that never enters a confined space is better off with three types people recognise than seven that make them hunt.

4Raise a permit


Permits → Raise a permit
An active hot work permit showing its details, approval time, and the Hot Work requirements block with fire watch and post-work watch duration
Inside a permit. The questions below the details change with the permit type - hot work asks about the fire watch, a confined space asks about the atmosphere.
1

Pick the type, then describe the job

Permit type decides which questions you are asked, so choose it first. Then give the permit a title that says what the work actually is - Weld handrail, Bay 3, not Hot work.

2

Say where, who and when

Set the location, and optionally the project the work belongs to. Choose Internal crew or name the contractor. Set when the permit becomes valid and when it expires - the permit will not save if it expires before it starts.

3

Answer the type's questions and set the PPE

Each type carries its own checks. The PPE picker lists the standard protective equipment, with Add other PPE for anything specific to this job.

Saving leaves the permit as a draft. Nothing has been asked of anyone yet, so a permit half-written at the end of a shift is safe to leave.

5The approval path


A permit moves through a fixed sequence, and the buttons you see depend on where it is and what you are allowed to do. If you have no action available, the permit says so rather than showing you a button that will fail.

ActionWhat it does
Submit for approvalMoves the draft into the approval queue.
ApproveAuthorises the work. Recorded against the person who approved it.
RejectRefuses it. A reason is required - a rejection nobody can explain is no use to the crew waiting.
Return to draftSends it back for changes without rejecting it outright.
Mark active (work started)Says the job is now happening.
Mark expiredEnds a permit whose window has passed.
Close permitThe job finished and the permit is closed out.
Approved is not the same as active

Approved means the work is authorised. Active means it is happening. Keeping them apart is what lets you answer "what is going on right now" without guessing - which matters most in an emergency, when the difference between a permit that was approved this morning and one where people are inside a vessel is the whole question.

6While the work is live


Every permit keeps a history of what happened to it and when. The Details view holds the answers given when it was raised; the activity beside it records each transition and who made it.

Filter the list by status to work the queue that matters at that moment:

Submitted

People waiting on an approval. Work this queue first - it is the one that stops jobs.

Active

What is happening on site now. The list to check before you leave for the day.

Expired

Permits whose window ran out without being closed. Each one is either work that overran or paperwork nobody finished.

Close permits out on the day

A permit closed at the time records who finished the job and when. A permit closed a week later records only that somebody tidied up. The expired list is the honest measure of how well this is going.

7Troubleshooting


What you seeWhat to do
"Permits are not set up yet"Nobody has seeded the permit types. Use Set up your permit types - it is a one-off.
"No actions available to you for this permit"The permit is in a state you cannot move it from, or approving it is not yours to do. Approval is deliberately not available to the person who raised it.
The permit will not saveCheck the dates: a permit must expire after it becomes valid. A title and a permit type are both required.
A permit expired while the job was still runningIts window was too short. Close it out, note what happened, and raise the next one with a realistic window rather than extending indefinitely.
You cannot find a contractor in the listThe contractor has to exist in Contractor Management first. Raise it as an internal crew permit only if the work really is yours.
A rejected permit needs to go ahead after allRejection is final for that permit - the reason is part of the record. Raise a new one that addresses the reason it was refused.

Try Permits in ShieldSphere

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Screens captured from the live application in September 2026 using a demonstration site - your screens will show your own data. Because ShieldSphere ships changes regularly, check the version above against the current release before circulating this guide widely. Questions? Contact support.